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-
- BRILLIANCE TUTORIALS
- ====================
- bY sHARd
- -----------
-
-
- Before starting these tutorials, you should take a few moments to read
- through the Quickstart section. We'll assume that you know how the menus
- in Brilliance work, and how to load and save an image.
-
- The first few sections of the Tutorial are designed for the person who is
- new to computer painting. If you have prior experience with Amiga paint
- programs, or if you hate to read tutorials, take a moment to read the
- Quickstart section and familiarize yourself with the features that are
- unique to Brilliance. Then, skip to the more advanced sections of the
- Tutorial or just plunge in. The manual will be here for you when you need
- help.
-
- HINT: Unless the following tutorials use screens or information from
- previous tutorials it is a good idea to start a tutorial with a newly run
- program to insure all settings will be the default or start up settings.
-
- Conventions Used In Tutorials
-
- The following basic conventions have been used throughout the tutorial
- section to make it easy to identify various actions.
-
- All user actions are numbered so the steps necessary for completion of a
- task may be easily identified.
-
- Bullets (.) are used to denote a list.
-
- All tools, modes, menus, menu items, gadgets, and requesters are
- italicized.
-
- All references to keyboard keys are enclosed in square brackets [ ]
-
- All actions performed by the mouse buttons use the left mouse button unless
- otherwise specified.
-
- Clicking refers to moving the pointer to a desired location and quickly
- pressing and releasing the mouse button.
-
- Click and drag refers to pressing and holding the mouse button while moving
- to a different screen position.
-
- Choosing or Selecting refers to clicking the mouse button on a tool, menu,
- object, gadget, or option to select it and make it active or highlighted.
-
- --------------------------------------------------------------------------
- Hints and Notes will be contained between two lines as this paragraph is
- --------------------------------------------------------------------------
-
- Tutorial 1: Basic Drawing and Painting tools
- --------------------------------------------
-
- Overview
-
- In this tutorial, you will explore the following principles:
-
- . Running Brilliance
-
- . Selecting tools
-
- . Selecting colors
-
- . Drawing with the current foreground and background color
-
- . Activating and toggling menus
-
- Running Brilliance
-
- 1. Run Brilliance by double-clicking on the Brilliance icon from Workbench
-
- ---------------------------------------------------------------------------
- You may choose either Brilliance (register based paint) or TrueBrilliance
- (HAM) for these tutorials. It is recommended that you start with
- Brilliance.
- ---------------------------------------------------------------------------
-
- The Brilliance main menu appears with its default settings. The main menu
- contains all of the gadgets and tools to access all of the powerful drawing
- and animation features of Brilliance.
-
- Basic Freehand Drawing
-
- When you first run Brilliance, the Dotted Freehand tool is selected.
-
- 1. Pick a color from the menu palette (any color but black) by left
- clicking on that color's well.
-
- 2. Move the cursor to the canvas area and press the left mouse button and
- move the mouse.
-
- Notice that as you move the mouse you create a trail of dots on the canvas.
- The dots are spaced further apart when you move the mouse more quickly, and
- closer together as you slow the mouse down.
-
- ---------------------------------------------------------------------------
- If this is your first experience with mouse oriented painting, it will take
- a short time for you to become accustomed to using the mouse. Most people
- find that it quickly becomes second nature.
- ---------------------------------------------------------------------------
-
- 2. Now click on the Freehand tool a second time. The gadget will change
- to a connected curved line, to indicate that you've selected Connected
- Freehand mode.
-
- 3. Move the mouse to the canvas, press the left mouse button, and move the
- mouse. This time, the mouse leaves a solid line.
-
- 4. Click on the Freehand tool a third time, this selects Filled Freehand
- mode; the tool's gadget changes to a freehand shape filled with blue to
- indicate this.
-
- 5. Press the [space bar] once. Notice how the menu disappears. The
- [space bar] toggles the menu display.
-
- ---------------------------------------------------------------------------
- Toggle the menu display off and on as you desire during the tutorials.
- ---------------------------------------------------------------------------
-
- 6. Move the mouse to the canvas, press the left mouse button, and draw.
- The line may not be the color you expect but that is normal. When you
- release the left mouse button, Brilliance will enclose the shape for you if
- you haven`t done so, and will fill the shape with the current foreground
- color.
-
- 7. Using the right mouse button, click on a different color - not black -
- in the menu palette. (Did you remember to toggle the main menu back on
- with the [spacebar] ?) You've just selected a new background color.
-
- 8. Move back to the canvas and draw an area using the right mouse button.
- When you release the button, it will be filled with the background color
- you`ve just selected.
-
- The terms "foreground color" and "background color" are used frequently in
- this manual. While both can be used for painting, there's an important
- distinction between the two.
-
- Foreground colors are the colors applied to the canvas. You can have as
- many foreground colors as you'd like, to the limit of your Amiga's color
- space (This may be 4,096, or 16,777,216 colors, depending on your model
- Amiga and the mode you have selected)
-
- The Background color is, in essence, the color of the canvas. While you
- can have as many colors on the canvas as you'd like, you can only have one
- Background color. You can, of course, change the background color at any
- time; we did just that in step 4. The background color is also, in most
- circumstances, the transparent color. (We'll explain that concept in the
- next tutorial)
-
- Clearing the Screen
-
- 1. Move the mouse over the Clear gadget and click.
-
- ---------------------------------------------------------------------------
- Clear the screen as often as you need to in these tutorials.
- ---------------------------------------------------------------------------
-
- Basic Line Drawing
-
- 1. Select the Line tool, just to the right of the Freehand tool.
-
- 2. Move the mouse to the canvas, hold the left mouse button down, and move
- the mouse.
-
- As you do this, a line stretches from the point of the initial click to the
- current location of the pointer. This is called "rubber banding," and is
- done so you`ll have an idea of the line or shape you're creating. The line
- isn't actually drawn until you release the mouse button. As long as you
- hold the mouse button down you can move the pointer around the screen and
- change the angle and length of the line.
-
- 3. Click again on the Line tool to select the Connected Lines tool. This
- tool is similar in operation to the Line tool, but it starts a new line
- segment each time you release the mouse button.
-
- 4. To end the series of connected lines, click the right mouse button.
-
- If you want to use the background color for your connected lines, start the
- line by clicking the right mouse button. After that, use the left mouse
- button to end one segment and start another; the right mouse button
- terminates the line.
-
-
- ---------------------------------------------------------------------------
- NOTE; In Connected Line mode it doesn't matter if you start the line with
- the click and drag motion, or if you click once at the origin and then
- click at each junction.
- ---------------------------------------------------------------------------
-
- 5. Click a third time on the Line tool to select Filled Lines, Like Filled
- Fre hand, this mode lets you create the outline of a shape which is then
- filled by Brilliance. It works in the same manner as Connected Lines.
-
-
- ---------------------------------------------------------------------------
- A Word About Fills. So far - if you haven'tjumped ahead and experimented
- with the Draw Modes menu we've been using fills that are either the current
- foreground color (left button) or background color (right button). Those
- aren't the only choices. As we'll see in the next tutorial, Brilliance has
- a great variety of fills from which to choose.
- ---------------------------------------------------------------------------
-
- Basic Curves Drawing
-
- The third tool on the tool portion of the main menu, just to the right of
- the line tool, is the Curve tool.
-
- 1. Click once on this tool, and move the mouse into the canvas area.
- Creating a curve is a click and drag operation.
-
- 2. Click at the starting point for the curve, hold the mouse button down,
- and drag the mouse until the rubber-banded line is as long as you want.
- Release the mouse button.
-
- At this point, the curve is attached to the cursor. As you move the mouse
- around the screen, you'll notice that the ends of the curve remain
- anchored, while the apex of the curve - its highest point moves with the
- cursor. When you have the shape you want, click either mouse button and
- the curve will be drawn.
-
- 3. Click again on the Curve tool to select Bezier curves. These are
- compound curves, the shape of which is determined by four control points
- (actually two anchors and two control points) which have a predetermined -
- and somewhat complicated mathematical relationship to the resulting curve.
-
- 4. Start the curve by clicking anywhere on the screen. This defines the
- first anchor point of the curve.
-
- 5. Click two more times. These two clicks set the two control points The
- location of these points will determine the shape of the Curve.
-
- 6. Click a fourth time to set the second anchor point.
-
- At this point, the curve which is drawn between the two anchor points - is
- "live" You can move any of the four points by clicking on them, with the
- left mouse button, and dragging them.
-
- 7. Click on the right mouse button to set the curve.
-
- Basic Rectangle and Ellipse Drawing
-
- The next two tools - Rectangle and Ellipse - work in a similar manner.
-
- 1. Click on either the Rectangle tool or the Ellipse tool and move to the
- canvas. Both tools use a click and drag operation.
-
- 2. Click anywhere on the screen and drag the mouse. You'll see a
- representation of the shape you're creating.
-
- 3. Release the mouse button. When the button is released, the shape is
- drawn.
-
- Both the Rectangle and ellipse tools operate in Outline mode or Filled
- mode. Each time you click on the tool, you toggle it from one mode to the
- other.
-
- 4. Right- click on either tool to display its menu. Both tools have two
- options: Center to Corner, or Corner to Corner. In Center to Corner mode,
- that point at which you first click is defined as the center of the shape.
- As you drag the mouse, you drag a corner or, for an ellipse, the outermost
- point. In Corner to Corner mode, the initial click defines one corner. As
- you drag the mouse, you drag the opposite corner.
-
- The Ellipse tool has an additional option: Rotate.
-
- 5. Select this option by clicking on the button, and then draw an ellipse.
- This time, when you release the mouse button, the shape remains "live". If
- you hold down either mouse button, the shape will stabilize, but will
- rotate about its center as you move the mouse. Release the mouse button to
- draw the shape.
-
- Basic Airbrush Painting
-
- The last drawing tool, just to the right of the Ellipse tool, is the Air
- Brush tool.
-
- 1. Click on it to select it.
-
- The Air brush "sprays" paint on to the canvas while you hold down a mouse
- button - left for foreground color, right for background color. The first
- mode for this tool is Fine Spray.
-
- 2. Move the pointer over the canvas and press the left mouse button.
- You`ll notice that the paint comes out in one-pixel droplets.
-
- 3. Click again on the tool to select Splatter mode. If you try drawing in
- this mode now, you won't notice any difference. That's because Splatter
- mode uses the current Pen Tip to form the droplets. The default pen tip is
- a one pixel dot.
-
- 4. Right-click on the Pen Tip tool - third from the right, on the bottom
- row - to display the Pen Tip menu.
-
- 5. Select any of the pen tips from this menu by clicking on them. (The
- two gadgets on the far right aren't pen tips. They let you adjust the size
- of the pen tip).
-
- When you have selected a different pen tip, try the Air Brush tool again.
- If you`re still in Splatter mode, you'll notice that the paint droplets are
- now in the size and shape of the pen tip you just selected. Press the [.]
- (period) key to bring back the one-pixel pen tip.
-
- 6. Click one more time on the Air Brush tool to select Shape mode. If you
- try using the Air Brush now, you'll see that it behaves as if you were
- using the Freehand tool. That's because Shape mode uses a brush as a mask,
- through which the paint is sprayed.
-
- 7. Click on the Cut Brush tool to see this. It looks like a pair of
- scissors, and is third from the right on the top row. You'll see a
- cross-hair in the canvas area. We want a brush that has some areas with
- paint, and some areas with back ground.
-
- 8. Move the cross-hair (it's attached to the cursor) to such an area, and
- click and drag. As you drag, you'll see that you're actually dragging a
- second cross hair. The first one defined two sides of the brush; when you
- release the mouse button, you'll define the other two sides of the brush.
-
- When you've done this, the foreground colors from the rectangular area
- defined by the cross hairs will be attached to the cursor. This is your
- brush.
-
- 9. Click on the Airbrush tool again to make it active. Whenever you cut a
- brush, Brilliance automatically goes to Freehand Draw mode.
-
- 10. Hold down the left mouse button. The foreground areas of your brush
- are now the "holes" through which paint is sprayed.
-
- Thats all there is to the basic drawing tools. We`ll cover a few more
- basic techniques in the next tutorial and begin working towards more
- advanced uses of Brilliance.
-
-
- Tutorial 2: Draw Modes, Gradients, and Fills
- --------------------------------------------
-
- Overview
-
- In this tutorial, you will explore the following principles;
-
- . Toggling Draw Mode
-
- . Selecting Draw Modes
-
- . Using Draw Modes
-
- . Using Gradients
-
- In the previous tutorial, we concentrated on the basic drawing tools. In
- this tutorial, we will proceed to more advanced applications of color.
-
- The Draw Mode tool, second from the right on the bottom row, has two
- functions. As a tool, it toggles between "normal" drawing modes and the
- currently selected Draw Mode. As a menu available with a right click - it
- gives you access to the many different means for applying color to the
- canvas.
-
- ---------------------------------------------------------------------------
- Note: Each of the three classes of drawing tools line, filled and Splatter
- air brush, and the Fine Spray or Shape air brush has its own "memory" as to
- which mode it is in. You can, at any one time, have three different draw
- modes selected for three different tools. As you switch between tools, the
- most recent draw mode for that tool will be activated.
- ---------------------------------------------------------------------------
-
- Draw Modes
-
- 1. Right-click on the Draw Modes tool to bring up the Draw Modes menu.
-
- As you can see, there are quite a few choices. Some of the choices are
- ghosted. This means that these modes are not appropriate for your current
- drawing tool, and are unavailable.
-
- 2. Select any color (other than black) as the foreground color, and select
- the Filled Rectangle tool.
-
- 3. Select Dither1 from the Draw Modes menu, making sure that the Dither
- slider at the bottom of the menu is set to 50, and close the menu. (Click
- on the Draw Modes gadget on the left side of the menu.)
-
- 4. Draw a large filled rectangle on the screen. Because we used Dither1
- this rectangle consists of equal parts of background and foreground colors.
-
-
- ---------------------------------------------------------------------------
- If the rectangle is solid and not dithered, click UNDO and left click on
- the Draw Mode tool. The User Feedback Area should now show "Dither1", not
- "Color".
- ---------------------------------------------------------------------------
-
- 5. Bring the Draw Modes menu up again, and select Smooth.
-
- 6. Hide the menu by pressing the [spacebar] and drag a long, thin,
- rectangle over the one you've just drawn. Note how you've just changed
- that section into a continuous color. The background and foreground colors
- were averaged, and replaced by the closest available palette color.
-
-
- ---------------------------------------------------------------------------
- The dithered rectangle makes a good test background for many of the draw
- modes. Try Tint, Colorize, Brighten, Darken, and Range and note the effect
- each has. You might want to refer to the Reference section to find out
- exactly what each tool does. For now you need only become familiar with
- the different options.
- ---------------------------------------------------------------------------
-
- 7. Select the Freehand tool in either draw or connected draw mode.
-
- 8. Then select, in turn, Mix, Smooth, Smear, and Avg. Smear, Mix, Smooth
- Smear, and Avg. Smear are Pixel operators. They work by examining the
- individual pixels under the brush and moving or modifying them.
-
-
- ---------------------------------------------------------------------------
- The best way to see how the Pixel operators work is to create an area with
- a lot of different colors (Gradient 2, from the default set, works well),
- magnify the region, and use the Freehand Draw mode with a small but not
- single pixel brush. (The [=] key will increase the diameter of your brush
- by a small amount each time you press it: the [-] key makes it smaller.)
- ---------------------------------------------------------------------------
-
- The next two modes, Range and Cycle, are similar. Both use the colors from
- the current gradient range, but in different ways. Range examines the area
- under the brush and advances each pixel by one gradient "tab" while Cycle
- draws with the colors from the current gradient, cycling through them.
-
- 9. To see how these modes work, choose Cycle first. Since this mode only
- works with the Draw, Line, Curve and Air Brush Splatter tools, choose one
- of them. If you've selected one of the line tools, you'll notice that the
- colors cycle in the direction of the line, from start to finish. The Air
- Brush tool paints in a random fashion.
-
-
- ---------------------------------------------------------------------------
- The direction of the cycle is also reversed with the mouse buttons. The
- left button cycles through the gradient colors from left to right; the
- right button cycles from right to left.
- ---------------------------------------------------------------------------
-
- 10. Select Range mode, once you've drawn a few lines (or splotches, if
- thats what happened), and then select Filled Rectangle from the Tools menu.
-
- As you drag a filled rectangle over the colors you've created on the
- screen, you`ll notice that those colors change. Each color is moved "up"
- one in the gradient range, if you've used the left mouse button, or "down"
- if you've used the right mouse button.
-
- Depending on the variety of colors on your screen, you may have noticed one
- other thing; some colors didn't change. That's because Range only works
- with colors that are present in the current gradient.
-
- We've already used the two Dither modes. We'll skip Random for the time
- being, and look at the three remaining modes from the third column.
- Negative, Halfbright, and Not.
-
- Negative and Not are similar, in that they "flip" on screen colors.
- Negative changes the colors that you draw over so that they are the
- opposite, in CMY terms. Not looks at the binary number for each color -
- 0010, for example; and reverses it - 1101, in this example.
-
- Halfbrite is a special operator, used with EHB (Extra Halfbrite) palettes.
- It advances underlying colors from one EHB range to the other. If you are
- not using an EHB mode, this operator isn't available.
-
- 11. Select one of these modes and using Filled Rectangle draw over painted
- areas of your canvas to see the results of these modes.
-
- Gradients
-
- The remaining draw modes except Stencil, which we will cover in the next
- tutorial all pertain to gradients. Simply stated, gradients are a range of
- colors, progressing in a predetermined manner, that can be applied in a
- variety of ways with a single operation.
-
- 1. Right-click on the Gradient tool to bring up its menu. There are 8
- different gradient ranges; the active range is the one that is showing when
- you activate the menu. You can select a different range by clicking on the
- scroll arrows just to the right of the gradient marker box.
-
- 2. Go to gradient range 8, and click on the Clear button.
-
- 3. Now, create a gradient of greys by clicking on colors from the palette,
- and then clicking inside the gradient marker box. Each time you click in
- the marker box, you deposit a marker tab containing the current color.
-
- For this gradient, create a range that goes from white, on the left,
- through various shades of grey, and finally to black, on the right. The
- gradient should get progressively darker.
-
- The effect of this gradient is dependent upon your screen mode. More
- colors, as with a HAM palette, will result in a smoother effect. You can
- use the dither setting to make up, somewhat, for a smaller palette.
-
- 4. Click on the Show button to see what your gradient looks like.
-
- 5. Select the Filled Freehand tool.
-
- 6. Select Vertical and Conform from the Draw Modes menu.
-
- 7. Clear the canvas.
-
- 8. Draw the outline of a cloud. As soon as you close the shape,
- Brilliance will fill it with the gradient. If you don't like the results,
- click on UNDO and try again. Use the Smooth operator to even out the color
- changes.
-
- 9. Select the Ellipse tool.
-
- 10. Select Highlight from the Draw Modes menu.
-
- 11. Move to the canvas and drag out a circle or ellipse. When you
- complete the shape, you'll be asked to set the fill point, and a crosshair
- will be attached to the cursor.
-
- 12. Click anywhere inside the shape. This point defines the highest point
- of the shape, and the fill will progress in a manner that simulates the
- effect of light hitting the shape.
-
- Try the other fills, using different gradient ranges or different color
- combinations and familiarize yourself with the way these fills operate.
- Turn to the Reference section if you need specific information about the
- way any of these modes operate.
-
-
- Tutorial 3: Stencils
- --------------------
-
- Overview
-
- In this tutorial, you will explore the following principles:
-
- . Toggling Stencil Menu
-
- . Creating Stencils by picking colors
-
- . Using Variance
-
- . Using Stencils
-
- . Viewing Stencils
-
- . Creating Stencils by drawing
-
- Stencils give you the means to quickly mask off designated areas of the
- screen, to prevent them from being painted over. The creation of a stencil
- mask is slightly different in HAM mode, as opposed to Register mode, so
- we'll start this tutorial in HAM. If you`re running Brilliance in Register
- mode, exit, and run the HAM version. If you have an AGA machine, be sure
- to select HAM8.
-
- Stencils - picking colors
-
- 1. Bring up the Gradient menu and select the gradient 2. This gradient is
- particularly rich in colors, and will help to demonstrate Variance.
-
- 2. Set Spread to 10 or higher.
-
- 3. Select the Filled Rectangle tool.
-
- 4. Select Highlight from the Draw Modes menu and drag out a large
- rectangle on the screen.
-
-
- ---------------------------------------------------------------------------
- NOTE: The placement of the highlight is unimportant but needs to be done
- to complete this two step action. Left click in the middle of the
- rectangle to place the highlight.
- ---------------------------------------------------------------------------
-
- 5. Bring up the Stencil menu by right-clicking on the Stencil tool. We
- won`t need any other menus at the moment, so you can deselect all others.
-
- 6. Click on the Select button. Your cursor will turn into an eyedropper.
-
- 7. Go to the red area of your rectangle and click somewhere in the middle
- of the red range.
-
- 8. Check the Variance settings, and ensure that they are all set to 10.
- Then, click on Colors. Brilliance will now examine the image, and build a
- stencil mask from all colors that fall within the Variance range.
-
-
- ---------------------------------------------------------------------------
- Variance sets the acceptable range of colors, on either side of the
- selected color, that will be incorporated into the mask. We've set a
- fairly tight range. The Hue, saturation, and Value may not vary by more
- than 10%. All colors falling inside that range are part of the stencil
- mask. Colors that fall outside that range are left out of the stencil
- mask.
- ---------------------------------------------------------------------------
-
- We`ll do a quick test to see what the stencil mask looks like.
-
- 9. Click on the Draw Modes tool to de-select it. Make sure that you are
- in Color mode.
-
- 10. Select black from the palette menu and drag a black rectangle
- completely over the gradient rectangle.
-
- You will see that most of the gradient rectangle is now obscured. Only a
- slim band of red survived. This is the area covered by the stencil mask,
- protected from the paint operation.
-
- 11. Click on UNDO to restore the gradient.
-
- 12. Set all the Variance controls to 20, click on Select, and click on the
- same red area in your gradient.
-
- 13. Click on Colors to set the stencil mask.
-
- 14. Drag another black rectangle over your gradient rectangle. You'll
- notice that quite a few other colors are visible this time. By setting all
- the Varience controls to 20, we increased the amount that colors could vary
- from the selected color.
-
- The Variance settings are more critical when you use large palettes, as
- more colors are available.
-
- We've only dealt with Stencil in Replace mode. This means that we've been
- creating a new stencil each time. You could use the Add mode to
- incorporate areas of different hues, or the Replace mode to subtract colors
- from the stencil mask.
-
- 15. Click on UNDO again, and then click on Invert.
-
- 16. Drag another black rectangle over your gradient rectangle. This time,
- you`ll notice that the colors that were previously visible are painted
- over, and the other colors are now visible. This is because we've
- "flipped" the stencil mask, swapping the protected areas with the
- unprotected areas.
-
-
- ---------------------------------------------------------------------------
- Because HAM stencils work with a range of colors, rather than a single
- color, the active stencil colors aren't shown in the palette menu. In
- register mode, stencil colors are indicated with an oval in the palette
- menu.
- ---------------------------------------------------------------------------
-
- 17. Restore the gradient rectangle by clicking on the UNDO button, and
- delete the stencil mask by clicking on Delete in the Stencil menu.
-
- 18. Click on Lasso. This works like the Filled Freehand tool. Move to
- the area of your gradient containing the colors you want to select, and
- draw a line (lasso) around them.
-
- These colors won't be incorporated into the mask until you click on the
- Stencil tool, selecting it. If you click on Colors at this point, the
- current color not necessarily the set within your lasso - will determine
- the makeup of the stencil mask.
-
- 19. Once again, drag a black rectangle over the gradient to see which
- colors became part of the mask.
-
- Stencils - drawing
-
- The methods we've explored thus far create a stencil mask out of colors
- that already exist on the screen. There's another method, though, one that
- lets you simply draw the stencil mask on the screen.
-
- 1. Delete the current stencil.
-
- 2. Bring up the Draw Modes menu, Select Stencil from this menu.
-
- 3. Move to the canvas and draw something, using the left mouse button. If
- you switch tools, make sure that Stencil is selected in the Draw Modes menu
- for that tool. As you draw, you will appear to be drawing over your
- current image. This is only a representation of the stencil mask.
-
- 4. Select the Rectangle tool.
-
- 5. Return to the Draw Modes menu and select Color, and then drag yet
- another black rectangle over your gradient. As you probably expect by now,
- the area where you drew the stencil mask is unaffected. Click on UNDO to
- restore the gradient.
-
- Stencils work a little differently when applied through the Draw Modes
- option. The left mouse button adds to the stencil mask, and the right
- mouse button removes from the stencil mask.
-
- 6. Return to the Draw Modes menu and select Stencil. Your mask will now
- become visible.
-
- 7. Draw over the mask with the right mouse button. You'll notice that
- those areas disappear when you stop drawing.
-
-
- Tutorial 4: Creating Animations
- -------------------------------
-
- Overview
-
- In this tutorial, you will explore the following principles:
-
- . Building an animation
-
- . Setting # of frames
-
- . Loading and using stencils
-
- . Cutting brushes using Auto Background
-
- . Using the swap screen
-
- . Manual tweening
-
- . Previewing and creating automated tweening
-
- . Using Opacity
-
- . Running an animation
-
- In this tutorial you will create an animation based on the brilliant
- Brilliance poster and cover art work of Jim Sachs. You will create a 32
- color underwater diorama using fish and scenery gleaned from Jim`s original
- 256 color image.
-
-
- ---------------------------------------------------------------------------
- Note: You are familiar with opening, closing, and squashing menus.
- Reference to these steps sometimes has heen omitted in this tutorial. You
- will be responsible for these actions when needed but not documented.
- ---------------------------------------------------------------------------
-
- Creating the environment
-
- 1. Run Brilliance.
-
- 2. Open the Buffer Menu.
-
- 3. Select Load Picture.
-
- 4. Load Tutorial.pic from Disk 3.
-
- A Change Mode? requester should come up asking "Change graphics mode to
- match picture?".
-
- 5. Select Yes.
-
- The background and fish for the animation are found on the newly loaded
- picture.
-
- 6. Open the Animation Menu.
-
- 7. Select Set #... under Frames.
-
- 8. In the Total Frames field enter [60] and press the Return key.
-
- 9. Select OK.
-
- 10. Select the Stencil gadget using the Right Mouse Button, This will
- bring up the Stencil Menu.
-
- 11. Select Load Stencil.
-
- 12. Load Coral.Sten from Disk 3.
-
- 13. Save the animation using your own path and file name information.
-
- Now we are ready to start animating!
-
- Manual Tweening
-
- First we will set up some background movement.
-
- 1. Select Cut Brush from the Main menu with your Right Mouse Button.
-
- 2. Select the Auto BG button on the right side of the Brush menu.
-
-
- ---------------------------------------------------------------------------
- Hint: Use the Auto BG (background) option to cut brushes when you want the
- area around the brush to be transparent. Normally the backgrouud must be
- the background color from the palette. However, with Auto BG turned on, if
- the four corner pixels are all the same, then the area around the brush
- being cut will be treated as if it is the background color.
- ---------------------------------------------------------------------------
-
- 3. Select Cut Brush from the Main menu with your Left Mouse Button.
-
- 4. Cut Fish #2 from the Aquarium at the top of the screen.
-
- We are going to draw this fish in by hand on each frame in order to create
- a bobbing motion to simulate the feeding behavior. We want to make this a
- looping animation so the fish will start from behind the rocks on the right
- on frame 1 and needs to start back to the rock that he came from by frame
- 30.
-
- 5. Move the fish to a starting point behind the rock (270,280) at the
- right side of the picture. The stencil loaded earlier in this tutorial
- will allow you to do this.
-
-
- ---------------------------------------------------------------------------
- Holding down the [ALT] key and clicking the Left Mouse Button will stamp
- down the brush on the current frame and advance the frame. Holding down
- the [ALT] key and holding down the Left Mouse Button will allow you to move
- the brush while the animation is advancing frame by frame.
- ---------------------------------------------------------------------------
-
- 6. Move the brush across the sea floor holding down the [ALT] key and
- holding down the Left Mouse Button. This will draw the brush on each frame
- sequentially.
-
-
- ---------------------------------------------------------------------------
- Use F9 to have only the Main menu visible. Monitor the current frame #
- next to the Squash Menu Gadget.
- ---------------------------------------------------------------------------
-
- 7. Around frame 30, or before, let up on the Left Mouse Button and [ALT]
- key.
-
- 8. Press the [X] key. This will change the direction of the fish.
-
- 9. Now resume the procedure as before heading the fish back behind the
- starting rock. Make sure that this all happens before frame 60 or the anim
- will not loop properly.
-
- 10. Select Cut Brush from the Main menu with your Left Mouse Button.
-
-
- ---------------------------------------------------------------------------
- To Preview your Animation during this tutorial just press the [4] key on
- the keyboard above the [e] and [r]. You can reset the current frame to #1
- afterwards by selecting the First Frame gadget from the Animation Menu if
- you wish but it is not necessary.
- ---------------------------------------------------------------------------
-
- 11. Cut Fish #1 from the Aquarium at the top of the screen.
-
- 12. Press the [X] key, to change the direction of the fish. We are going
- to draw this fish in manually as before.
-
- 13. Using the Left Mouse Button and the [ALT] key, move the fish in from
- the bottom-left of the screen to the sea anemone. This time try to create
- a back and forth motion within the top area of the anemone.
-
- 14. Stop drawing the fish after 5 to 10 frames. Press the [X] key. This
- will change the direction of the fish. Now resume the procedure as before
- but head ing back in the other direction. Alternate directions several
- times making sure that this all happens within 60 frames to create a smooth
- animation.
-
- We want to make this a looping animation so make sure that the fish leaves
- the screen before a total of 60 frames has passed.
-
- Automatic Tweening
-
- 1. Select the Stencil button using the Right Mouse Button. This brings up
- the Stencil Menu.
-
- 2. Select Load Stencil and load Foreground.Sten from Disk 3.
-
- 3. Select Cut Brush from the Main menu with your Left Mouse Button.
-
- 4. Cut Fish #3 from the Aquarium at the top of the screen.
-
- 5. Press the [X] key to change the direction of the fish.
-
- 6. Press the [J] key to go to our spare screen.
-
- 7. Select the Fill tool and select the third color from the left of the
- palette, this should be a deep purple.
-
- 8. Using the Fill tool, fill the screen with the purple color.
-
- 9. Select the Draw tool. Fish #3 will now be your active brush.
-
- 10. Click this brush down a few times to make a small school of 3 to 5
- fish in a tight school.
-
- 11. Select Cut Brush from the Main menu with your Left Mouse Button, and
- cut out the school of fish.
-
- 12. Press the [J] key again. This will take you back to the animation
- buffer.
-
- Let's start these fish moving starting at frame 30 and looping back around
- to frame 30 again.
-
- 13. Select the Animation menu with either mouse button
-
- 14. Enter [30] in the frame selector window. This will cause the
- animation to proceed to frame 30.
-
- 15. Now select the Tweening Menu with either mouse button.
-
- 16. Make sure the Start button is selected and enter the following into
- each of the fields.
-
- X Y Z Count
- POSITION: -81 -42 626 60
- ROTATION: 0 0 0
- OPACITY: 60
-
- Draw`s values should automatically be updated to have 1 in the S: window
- and 60 in the E: window.
-
- 17. Now select the End button and enter the following into each field.
-
- X Y Z Count
- POSITION: 512 63 626 60
- ROTATION: 0 0 0
- OPACITY: 40
-
- 18. Select Preview to preview the animation.
-
- 19. Select Draw. In a few moments you will have a good background to set
- up the next part of the animation.
-
- 20. Before going any further, save the animation again.
-
- 21. Select the Stencil gadget using the Right Mouse Button.
-
- 22. Select Load Stencil and reload the Coral.Sten from Disk 3.
-
- 23. Select Cut Brush from the Main menu with the Left Mouse Button and cut
- Fish #4 from the Aquarium at the top of the screen.
-
- 24. Select the Tween Menu. Select the Start button then click on the Zero
- button to set the contents of the requesters back to zero. Do the same
- with the End button to get set for our next step.
-
- 25. Select the Adjust... gadget. This will give you a way to visually
- place images where you want them. Let's experiment a bit!
-
- 26. Press the [D] key and the current brush will be drawn. It will be
- affected by the opacity from the tween menu as well as the settings on the
- Anti Aliasing menu.
-
- 27. Press the [U] key to UNDO what you have just done. This preview will
- allow you to place brushes with greater ease and accuracy. OK, now let`s
- use the adjust menu to setup our last step.
-
- 28. Click on the Start button on the Tween Menu.
-
- 29. Select Pos: Z. While holding down the left mouse button and moving
- the mouse to the right, move the box representing the brush to a position
- of approximately 330. This number is represented by the third number from
- the left.
-
-
- ---------------------------------------------------------------------------
- Hint: When adjusting positions manually you can release the Left Mouse
- Button, reposition the mouse, and press the Left Mouse Button again. This
- will allow you to attain values greater than the screen dimensions.
- ---------------------------------------------------------------------------
-
- 30. Select Rot: Y. Hold down the Left Mouse Button while moving the
- mouse to the left until the second number from the right reads [-60].
-
- 31. Now select Pos: XY and move the mouse to the right and down until the
- X and Y numbers, or the first and second numbers from the left read 237 and
- 40. This is a position behind the rock and just under the base of the
- coral.
-
- 32. Now select the End button.
-
- 33. Select Pos: XY and move to an X position of -185 and a Y position of 40.
-
- Let's preview the tween frames.
-
- 34. Press the [P] key. This will give you a wire frame indication of the
- movement of the brush across the picture.
-
- 35. Select Use and select Draw from the Tween Menu.
-
- 36. Press [4] to view the animation.
-
- Now you are done... or are you? Repeat steps 28 though 36 several times
- but change the start and end positions slightly so that you can have a
- whole school of fish swimming through your own undersea valley. Just
- remember to start and end your tweens off screen. Experiment with
- different start and end Opacity settings also.
-
-
- Tutorial 5: Creating Animations with Anim-Brushes
- -------------------------------------------------
-
- Overview
-
- In this Tutorial, you will explore the following principles:
-
- . Building an animation
-
- . Setting # of frames
-
- . Cutting Anim Brushes
-
- . Using multiple brushes in one Tween
-
- In this tutorial you will create a simple animation using two 16 color
- brushes of the front and back of a United States 25 cent piece. Each brush
- will be rotated 180 degrees with the tweening menu. Together they will
- appear to make a whole coin spinning. You will then cut out the spinning
- coin as an anim-brush and paint with it.
-
- Creating the environment
-
- 1. Run Brilliance.
-
- 2. Open the Screen Settings Menu.
-
- 3. Select Select RGB Mode...
-
- 4. Select NTSC:640 X 400 Interlaced (or equivalent PAL Hi-res Interlaced)
- setting.
-
- 5. Select OK. Select Use. Select Continue.
-
- Load the Brushes
-
- 1. Open the Brush Menu.
-
- 2. Select the Load Brush gadget.
-
- 3. Load the brush called Coin_Head.br from Disk 3.
-
- 4. Click on the Palette gadget on the Brush Menu. This will make the
- current palette the same as the brush`s palette.
-
- 5. Store this brush in brush well #1.
-
- 6. Load the brush called Coin_Tail.br from Disk 3.
-
- 7. Store this brush in brush well #2.
-
- Let's Tween
-
- 1. Open the Animation Menu.
-
- 2. Select Set # of Frames.
-
- 3. Enter [35] in the Total Frames box.
-
- 4. Press [Return] and select OK.
-
- 5. Open the Brush Menu.
-
- 6. Pick up the brush in well #1.
-
- 7. Open the Tween Menu.
-
- Since the coin is going to spin in the middle of the screen you won`t have
- to adjust the POS (position) of the X, Y, or Z. You will adjust the ROT:
- (rotation) however.
-
- 8. Select Start and Set the ROT: to X = 0, Y = 85, and Z = 0. Remember
- to press [Return] after entering the numbers.
-
- 9. Select End and Set the ROT: to X = 0, Y = -265, and Z = 0.
-
- 10. Set the Tween Count (Number or Steps) to 36.
-
- 11. Set the Tween Frames E: (End Draw Step Number) to 18.
-
- 12. Click on the Draw Tween gadget. Sit back and watch as Brilliance
- draws the individual frames of the animation of the screen. When finished
- you will draw the other half of the coin using the other brush.
-
-
- ---------------------------------------------------------------------------
- After you`ve completed this tutorial you may want to try it a second time
- with Anti- Alias turned on. Each frame will take longer to generate but
- the images will be smoother looking.
- ---------------------------------------------------------------------------
-
- 13. Open the Brush Menu again and place the brush in well #1.
-
- 14. Pick up the brush in well #2.
-
- 15. Set the Tween Frames E: (End) to 36.
-
- 16. Set the Tween Frames S: (Start) to 19.
-
- 17. Click on the Draw Tween gadget.
-
- 18. Place the brush back in well #2.
-
- 19. Open the Animation Menu and click on the Play Loop Forward gadget.
-
- You should now be looking at a spinning 25-cent piece.
-
- Cutting an Anim-Brush
-
- You will now cut out the spinning coin as an anim-brush. If you haven`t
- already done so, stop the animation now.
-
- 1. Click on the Grid Lock gadget with the Right Mouse Button. This brings
- up the Grid menu.
-
- 2. Adjust the 4 values to the following: X=6, Y=5, W=16, H=15.
-
- 3. Click on the Grid Lock gadget with the Left Mouse Button to turn the
- Grid Lock on.
-
- 4. Close all sub menus.
-
- 5. Click with Left Mouse Button on the Anim-Brush gadget. The user
- feedback area should now display "CUT ANIM BRUSH" on a white background.
- The cursor when over the image area should be full screen cross-hairs. The
- position of the cross hairs is displayed at the right bottom of the main
- menu.
-
- 6. Move the cursor to position 230,125. Click and drag the cross hairs to
- position 177,151. The program now steps through the animation and cuts an
- area from each frame of the animation.
-
- 7. Open the Brush Menu and place this new brush in to an empty well. You
- should notice that the well now contains a brush but unlike the first
- brushes that you placed there, this well has a bent corner on the lower
- right side of the brush. This indicates that the brush is an anim brush.
-
- 8. Retrieve the brush from the well.
-
- 9. Toggle the Grid Lock off.
-
- 10. Select the Draw Tool.
-
- 11. Hold down the Left Mouse Button and slowly draw on the screen. You
- should now see lots of different positions and sides of the coin being
- drawn.
-
- 12. Press UNDO. Lets draw again but this time draw through the sequential
- frames of the animation instead of just on the current frame.
-
- 13. Hold down the [ALT] key and slowly draw on the screen again. This
- time the animation advances frame by frame as each frame of the anim brush
- is drawn.
-
- 14. Have fun and experiment using the anim brush to move coins across the
- screen or drop from the sky.
-
- Use the anim brush with different drawing tools and also with the tween
- requester.
-
- Animation and Beyond
-
- Brilliance gives you the tools to allow you to create animations that are
- as simple or as complex as you wish. What we've given you so far is a
- glimpse of the power at your fingrrtips. How far you go with these tools
- is limited only by your own imagination. As with any tool, there are new
- uses, new techniques that we`ve never dreamed of, that remain for you to
- discover. With these tutorials, we've given you the keys to Brilliance and
- taken you the first mile. The rest of the journey, though, is up to you.
- Happy explorations!
-
- ----------------------------------END--------------------------------------
-
-